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Underwater Base Concept

This project is a 3D Environment concept featuring an underwater base. The assets were modeled in Maya and finalized in Zbrush, textured with Photoshop/Substance Designer and rendered with Redshift. Post-processing done in Photoshop to add fog and atmospheric lighting.

This project has taught me how to understand the process of lighting for underwater. I still have a lot to learn, but this has been an great improvement to my workflow and utilizations on lights and atmosphere within a 3D environment.