In this project I utilized Maya and Zbrush to create 3D characters from the provided 2D concept art. Asset one was blocked out in Maya 2017 then exported into Zbrush for detailing and finalization; Asset two was blocked out, detailed and finalized exclusively in Zbrush. Overall this project was challenging to me as it was my first time modeling with large scale organic shapes and character models, However It peeked my interest to pursue more of this type of modeling for future projects involving characters and creatures.
The 2D concept art for the characters were provided through Full Sail University and are in no part mine.